Stealth Moves

Active Camouflage: When you cloak yourself with active camouflage, roll+Sharp. On a 10+, hold 3. On a 7-9, hold 1. You may spend your hold at any time, 1 for 1, to…

  • Create an opportunity, but you haven’t followed through on it yet. Take +1forward.
  • Seize an objective by stealth.
  • Automatically score a 10+ to follow through on someone else’s move.
  • Attack from hiding. This uses up all of your remaining hold, and you inflict +1harm per hold spent.

Break and Enter: You are talented at gaining access to places you have no business being. When you attempt to enter or exit such a place, roll+Sharp. On a 10+, choose 3. On a 7-9, choose 2:

  • You get where you wanted to be.
  • You remain undetected while getting there.
  • You leave no trace of ever having been there.
  • You stumble across something useful or interesting along the way.

Disguise: When you have time and materials, you may disguise yourself as another individual of about the same size and shape. This disguise will pass all but a close physical examination (going beyond a simple pat-down). Simply posing as another random individual takes only moments and access to alternate clothing or a similar physical distraction. Posing as a particular individual requires considerable time, study and money as determined by the MC.

Easy to Trust: When you seduce or manipulate a person, roll+Sharp instead of+Hot.

Keen Eyed: When you go into battle, roll+Sharp. On a 10+, hold 3. On a 7-9, hold 1. During the battle you may spend your hold 1 for 1 to re-roll any single die on any move.

Knife in the Dark: When you attack from hiding or from a circumstance you prepared in advance, your harm is (ap).

Trouble Brewing: When you read a charged situation, you can always ask one of the following questions, for free, without spending hold – even if you fail…

  • Which enemy is the biggest threat?
  • What should I be on the lookout for?

Sleight of Hand: When you want to steal or plant something on an individual or you try to ditch something surreptitiously, roll+Sharp. On a 10+, you do it with no problems. On a 7-9, the GM will tell you if you create an awkward moment, the item is too secure to be lifted, or the action will get noticed before too long.

Stealth Moves

One More Star runawaymoonbeams ardhanari